AI Insights · Timothy · July 2024
Q2 2024 Performance of Top Basketball Games on Unified Platform
Analyzing the second quarter of 2024, Sensor Tower reports the performance trends of the leading basketball games across unified platforms. Downloads and active users data reveal the market dynamics of these popular titles.
In the world of mobile gaming, basketball-themed games continue to engage sports enthusiasts. Powered by Sensor Tower data, let's dive into the performance metrics of the top five basketball games in the second quarter of 2024.
Basket Battle by SUPERSONIC STUDIOS LTD saw a steady climb in downloads, starting from 21K in the first week of April and reaching a peak of 40K by mid-June. Weekly active users reflected a similar upward trend, beginning at 258K and escalating to 318K towards the end of June. Revenue for the game oscillated around the 5M mark for most of the quarter, with a notable spike to 9M in the week of May 20th.
Miniclip.com's Basketball Stars™: Multiplayer also demonstrated an increase in revenue, particularly in June, where it nearly tripled from 663K in the first week to 1.7M by the quarter's end. Downloads saw fluctuations, with a high of 11K in the latter half of April, while weekly active users surged in June, reaching over 31K.
Electronic Arts' NBA LIVE Mobile Basketball experienced varied performance, with revenue peaking at 526K in mid-June. Downloads showed an overall decline from 12K in April to 5K in the last week of June, yet weekly active users remained relatively stable, averaging around 115K in the latter part of the quarter.
MASOMO LIMITED's Basketball Arena - Sports Game maintained consistent revenue figures, hovering around 500K throughout the quarter. Downloads saw a gradual rise, from 5.8K in the first week of April to 9.5K in mid-June, with weekly active users reflecting modest growth, ending at approximately 19K.
Lastly, Voodoo's Jump Dunk 3D showcased a different pattern, with no reported revenue for the quarter. Downloads and weekly active users followed a declining trend, starting at 3.8K and 10.7K respectively in April and dropping to 3.3K downloads and 8.7K active users by the end of June.
For detailed insights and more in-depth analysis, readers can explore the full range of data available at Sensor Tower. The numbers indicate the ever-changing landscape of mobile gaming preferences and the continued popularity of basketball games on unified platforms.